My contributions as an animator on the side, along with my main role as art director for my Game Project 3 at Futuregames. 7 weeks collaborative project between 15 people. Crawler animations are hand keyed while standing creature and character animations were done using mocap and cleanup, all within Maya. The main objective here was speed and iteration, being able to quickly get animations implemented in engine for testing. No more than 1 hour was spent per animation. Uses of Mixamo X-Bot rig were used for additional cleanups and retargeting as an alternative to Maya's HIK. Game can be downloaded @ https://futuregames.itch.io/thornbound
Full Credits:
Artists
Barry Chen – Animator & Art Director
Eric Ivar Persson – VFX Artist
Evangelia Bakasi – Prop Artist
Ilya Antoshkin – Environment Artist
Shengan Peng – Animator
Designers
Alejandro Hernández Cortina – Narrative & Level Designer
Ghazaleh Shahabirad – Level Designer
Leon Cederberg – Tech, UI & PO
Simon Finér – Gameplay & Sound Designer
Programmers
Brian-Lucas Morar – UI & Gameplay Programmer
Doruk Şaşmaz – Character & Gameplay Programmer
Galina Syrodoeva – AI & Lead Programmer
Jamie Kofler - Gameplay Programmer
Management
Aida Ghorban Ebrahimi – Producer & Release Manager
Lotten Attlin – Project Manager
Ola Gerdin – Release Manager